The lore, peoples, cultures, places, and factions of Trion — the three-fold world of Soul and Wing.
- See Timeline for detailed historical events and book timelines
- The First to Fly — the Highfolk creation myth and founding myth
- The Four Theoreticians — the birth of Mind Magic (~700 years ago)
- The Aeloria-Zelos War — the sky war that ended 7 years ago
- Trion — overview of the three-fold world
- Highrealm — the sky, 7+ miles above the surface; home of the Highfolk sky cities
- Midrealm — the surface; home of humans and the Midland Empire
- Deeprealm — the underground; home of the Deepfolk clans
- The Three Races — overview of Highfolk, Deepfolk, and Humans
¶ The Midland Empire
The dominant human power of the surface world, controlling the Inner Sea and trading with both sky and deep.
The sky cities, floating miles above the surface, each with their own character and politics.
- Aeloria — the wealthiest sky city; commerce and knowledge
- Zelos — the most militarily formidable; strict Celestial supremacy
- Tross — the revolutionary city; equality of wings
- The Expanse — the vast eastern steppe
- The Rulen — steppe warriors; Imperial allies
- Gorth — ruins of the ancient empire Galenus destroyed
- Wild Baron Lands — the nine free baronies
- Harenmark — northern barony; Germanic character
- Lagergart — far-northern barony; lake country, trolls
- Roldao — westernmost barony; subtropical coast, the Dig
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