✅ This index is spoiler-free. Individual articles carry their own warnings — check the top of each page before reading.
Every named location in Trion — sky cities, Imperial cities, underground realms, surface regions, and the structures that define the world.
The Highfolk cities float 7+ miles above the surface, sustained by their magical Cores. Each has its own character, politics, and relationship with the surface world.
- Aeloria — the wealthiest sky city; commerce, knowledge, and the beating heart of Highfolk culture
- Zelos — the most militarily formidable; strict Celestial supremacy, a city built for war
- Tross — the revolutionary city; equality of wings, home of the heretics and reformers
¶ The Midland Empire
The dominant human civilisation of the surface world, controlling the Inner Sea.
- Maritana — the Imperial capital; wealth, ceremony, and political intrigue
- Lunara — the trade republic; the Empire's great maritime hub, city of merchants
- The Midland Empire — full overview of the Empire's history, structure, and reach
The lands beyond the Empire's direct control — vast, varied, and politically complex.
- The Expanse — the vast eastern steppe; home of the Rulen riders
- The Wild Baron Lands — nine independent baronies to the west of the Empire
- Harenmark — northern barony; rugged and Germanic in character
- Lagergart — far-northern barony; lake country, trolls, cold winters
- Roldao — westernmost barony; subtropical coast, site of the Dig
- Gorth — ruins of the ancient empire Galenus destroyed
The vast subterranean network of caverns beneath the surface — home of the Deepfolk.
- Gashdagan — the supreme achievement of Deepfolk civilisation; its nature is a mystery
- Deepfolk — the people of the underground and the clans that rule it
- World Index — full world lore: peoples, cultures, factions, history
- The Three Races — Highfolk, Deepfolk, and Humans
- Trion — cosmology of the three-fold world
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